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Machine-Created Culture: Essays on the Archaeology of Digital Things and Places

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Series
Volume 3

Digital Archaeology: Documenting the Anthropocene

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Machine-Created Culture

Essays on the Archaeology of Digital Things and Places

Andrew Reinhard

136 pages, bibliog., index

ISBN  978-1-80539-570-6 $120.00/£89.00 / Hb / Published (July 2024)

eISBN 978-1-80539-571-3 eBook

https://doi.org/10.3167/9781805395706


View CartYour country: - edit Request a Review or Examination Copy (in Digital Format)Recommend to your LibraryAvailable in GOBI®

Description

Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.

Andrew Reinhard is a Cultural Resource Management (CRM) Project Director for Metcalf Archaeological Consultants and is also a Research Affiliate at the Institute for the Study of the Ancient World (ISAW) at New York University. His first book, Archaeogaming: An Introduction to Archaeology in and of Video Games, was published by Berghahn Books in 2018.

Subject: Archaeology


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