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Archeogaming as Scholarly Play
The Intersection of Archaeology and Gaming
Edited by Megan Rhodes Victor
244 pages, 25 ills., bibliog., index
ISBN 978-1-83695-566-5 $135.00/£104.00 / Hb / Not Yet Published (July 2026)
eISBN 978-1-83695-567-2 eBook Not Yet Published
Description
With over 3 billion individuals that play video games worldwide, gamers consume immense amounts of data about the digital worlds they explore. Archaeogaming as Scholarly Play encourages readers to step into the intersection of archaeology and video games to critically examine how these games (re)present the past and those associated with exhuming it, should they be archaeologists or adventurers. In doing so, this volume suggests alternative approaches to archaeological pedagogy and provides new narratives in theoretical discourse.
Megan Rhodes Victor is an assistant professor at Queens College and at the CUNY Graduate Center. Prior to their current appointment, Victor was a postdoctoral scholar at the Stanford Archaeology Center (2018–2020) where they oversaw excavations in the Arboretum on the Stanford University campus.



