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Museums and Diversity
Changes in Museum Practice
New Media, Refugees and Participation
Edited by Hanne-Lovise Skartveit and Katherine Goodnow
264 pages, 91 images, 2 tables, 3 Figs, Index
ISBN 978-1-84545-610-8 $59.95/£42.00 Pb Published (February 2010)
How can museums move beyond simply raising awareness and establish a dialogue both within and across communities and cultural boundaries? By examining the ways in which museums can involve refugees and asylum seekers this volume explores this key question. Leading artists, curators, and academics come together to outline different levels of participation by audiences and communities and explore a range of topics from video games to role-play and theatre; and from photography to participatory video and digital storytelling. Case studies are used throughout to highlight the various ways that different participatory approaches can be used successfully.
Hanne-Lovise Skartveit is a researcher and filmmaker with particular interest in documentary forms across media, including games and new media.
Katherine Goodnow is Professor at the Department of Information Science and Media Studies at the University of Bergen, Norway.
Subject: Museum Studies Refugee & Migration Studies
Reframing Difference: Museums, Cross-cultural Communication and the Representation of Refugees
Introduction: Expanding the Concept of Participation
SECTION I: FILM AND VIDEO
Chapter 1. Dislocations: Participatory Media with Refugees in Malta and Ireland
Chapter 2. Envisioning the Return: Participatory Video for Voluntary Repatriation and Sustainable Reintegration
Melissa Brough and Charles Otieno-Hongo
SECTION II: ORAL HISTORY AND DATABASES
Chapter 3. Refugee Stories: The Refugee Communities History Project, Partnership and Collaboration
Annette Day, Jenny Harding and Jessica Mullen
Chapter 4. Reconciling History and Memory at the Cité Nationale de l’Histoire de l’Immigration
SECTION III: GAMES AND INTERACTIVES
Chapter 5. Playing Refugees: Escape from Woomera and Asylspelet
Chapter 6. Technically Speaking: Digital Representations of Refugee Experiences at Melbourne’s Immigration Museum
Chapter 7. Bordergames: Networking, Games and Young Migrants
The Bordergames Collective
Chapter 8. A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues
SECTION IV: FINAL COMMENTS ON PARTICIPATORY PRACTICE
Chapter 9. Performance in Place of War: Refugee Artists and Communities in the U.K.
Chapter 10. Museums, New Media and Community Participation
Notes on contributors
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