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Series
Volume 5

Museums and Diversity

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Changes in Museum Practice

New Media, Refugees and Participation

Edited by Hanne-Lovise Skartveit and Katherine Goodnow

264 pages, 91 images, 2 tables, 3 Figs, Index

ISBN  978-1-84545-610-8 $59.95/£42.00 Pb Published (February 2010)


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Description

How can museums move beyond simply raising awareness and establish a dialogue both within and across communities and cultural boundaries? By examining the ways in which museums can involve refugees and asylum seekers this volume explores this key question. Leading artists, curators, and academics come together to outline different levels of participation by audiences and communities and explore a range of topics from video games to role-play and theatre; and from photography to participatory video and digital storytelling. Case studies are used throughout to highlight the various ways that different participatory approaches can be used successfully.

Hanne-Lovise Skartveit is a researcher and filmmaker with particular interest in documentary forms across media, including games and new media.

Katherine Goodnow is Professor at the Department of Information Science and Media Studies at the University of Bergen, Norway.

Subject: Museum Studies Refugee & Migration Studies



Contents

Preface
Jack Lohman

Reframing Difference: Museums, Cross-cultural Communication and the Representation of Refugees
Sam Jones

Introduction: Expanding the Concept of Participation
Katherine Goodnow

SECTION I: FILM AND VIDEO

Chapter 1. Dislocations: Participatory Media with Refugees in Malta and Ireland
Anthony Haughey

Chapter 2. Envisioning the Return: Participatory Video for Voluntary Repatriation and Sustainable Reintegration
Melissa Brough and Charles Otieno-Hongo

SECTION II: ORAL HISTORY AND DATABASES

Chapter 3. Refugee Stories: The Refugee Communities History Project, Partnership and Collaboration
Annette Day, Jenny Harding and Jessica Mullen

Chapter 4. Reconciling History and Memory at the Cité Nationale de l’Histoire de l’Immigration
Saphinaz-Amal Naguib

SECTION III: GAMES AND INTERACTIVES

Chapter 5. Playing Refugees: Escape from Woomera and Asylspelet
Hanne-Lovise Skartveit

Chapter 6. Technically Speaking: Digital Representations of Refugee Experiences at Melbourne’s Immigration Museum
Moya McFadzean

Chapter 7. Bordergames: Networking, Games and Young Migrants
The Bordergames Collective

Chapter 8. A Taste of Life as a Refugee: How Serious Games Frame Refugee Issues
Joost Raessens

SECTION IV: FINAL COMMENTS ON PARTICIPATORY PRACTICE

Chapter 9. Performance in Place of War: Refugee Artists and Communities in the U.K.
Alison Jeffers

Chapter 10. Museums, New Media and Community Participation
Katherine Goodnow

Notes on contributors
Index

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